[Gameplay] All air units have their maximum velocity reduced by 20%.
[Gameplay] All units health doubled except for battleships and ion cannons (which gained smaller health increases).
[Gameplay] The Gnat has increased turn speeds.
[Gameplay] The Peregrine's missile damage is increased from 200 to 500. The Peregrine's firing rate increased from 3 seconds to 10 seconds. This is an attempt to make the peregrine more like a strike fighter or a hit and run fighter, than a unit which is constantly engaged.
[Gameplay] Bomber bombs damage increased from 150 to 200.
[Gameplay] Hover tanks have move speeds decreased from 200 to 150.
[Feature] Added movement easing back in for hover tanks.
[Feature] Now when you select a group of units and there is a military unit in that group, workers within the selection box will not be selected. Alt-drag to only select workers and shift-drag to select both workers and military units.
[Feature] Certain units will create scorch marks when their bullets explode.
[Feature] You can now cancel a unit in production by right-clicking the production icon.
[Feature] You can now cancel a building already placed by clicking the building and hitting [C].
[Feature] In the map editor, the new default is to allow overlaps of placed terrain objects. You can change this boolean at the seed menu (which opens when you click a seed button).
[Feature] Chat messages now fade based on the length of the message.
[Feature] Chat messages now shows the player color of the person who sent the message.
[Fix] Made the resources in the UI more readable with a background container.
[Fix] Custom textures now properly redraw when a resource is depleted on the map.
[Fix] Fixed the editor seed button which did nothing before.
[Fix] Selection box no longer appears in editor when placing objects while holding right click down.
[Fix] You are no longer allowed to place textures in the map editor super close to avoid a repeated look.
[Fix] Fixed an issue which would cause the map editor to break when you clicked an item too many times.
[Fix] If you have an area selected in the map editor, seeding will only occur in that area.
[Fix] In the Tank Factory production menu, the demolisher hotkey is now "E," because the scorch tank is no longer there.