[Feature] Shift-clicking a control group number will add any current selected units to that control group.
[Fix] Significantly decreased load times by downloading unit textures from the server instead of creating them in the browser with bitmap data manipulations. Load times should be significantly reduced on initial page load and at the load screen before beginning a game.
[Fix] When entering a multiplayer game, the black loading screen should no longer freeze, under any circumstance.
[Fix] The load bar on the initial page load is now accurate.
[Fix] The harpy now rotates properly and fires in the right direction in multiplayer games.
[Fix] You can no longer set control keys from the lobby (only in-game).
[Fix] Now when you scroll by moving your cursor to the edge of the screen with the mouse, it will only begin scrolling at the very edge, instead of 15 pixels away from the edge.
[Gameplay] Removed the scorch tank. It does not have a definitive role in the meta and no on builds them.
[Gameplay] This disrupter cannon and radial gun are now properly disabled in multiplayer games (until I finish their netcode).
[Gameplay] Peregrine's machine gun damage increased from 40 to 70.
[Gameplay] Battleship health decreased from 6K to 5K.
[Gameplay] Manta damage increased from 25 to 30.
[Gameplay] Droid health increased from 200 to 300.
[Gameplay] Battleship now takes up 5 pop instead of 3.
[Gameplay] Bomber damage increased from 100 to 120. Bomber blast radius increased from 100 to 150. In the first initial build of the game, the bomber was extremely overpowered because of a bug that would cause its bombs to do continual damage to nearby units before they landed. I fixed that bug but in the same patch, nerfed bombers in reaction to how overpowered they felt. I feel that was a massive over-correction as the bombers only felt OP because of the bug. Now that the bug is fixed, I'm returning damage values to something closer to what they were originally.