v.63 (alpha) patch notes
April 18, 2017 — ForgeableSum- [Feature] Game now pauses if you leave the window tab or the tab is unfocused.
- [Feature] Implemented overhaul of pathfinding system. Units will now find paths more intelligently, taking more direct routes to their destinations. This is accomplished mostly with a smoothing algorithm to prevent unecessary steps and blockly, grid-based movement.
- [Feature] The computer now surrenders if you kill most of its units and buildings
- [Fix] Right-clicking to attack an enemy unit no longer shows the movement cursor animation
- [Fix] Setting unit and building rally paths no longer snap to a grid (felt weird)
- [Fix] Aircraft dots no longer lag on the mini map in multiplayer games
- [Fix] Unit health no longer spontaneously starts regenerating in multiplayer games
- [Fix] The rotations of enemy bullets now display correctly in multiplayer games
- [Fix] The production menu no longer goes away randomly when you are clicking stuff too fast
- [Fix] The bomber is no longer able to kill air units with its blast radius
- [Gameplay] Removed easing functions for ground movement which are pretty but come at the expense of maneuverability. Plan to implement ground movement easing correctly on hover tanks in the future.
- [Gameplay] Ground movement speed is normalized as slight difference in movement speed came at the expense of keeping units in formation.
- [Gameplay] Battleship build time increased from 23 to 40 seconds
- [Gameplay] Ion Cannon's health increased from 1500 to 4000
- [Gameplay] Gladiator build time increased from 23 to 35 seconds
- [Gameplay] Airstrip now requires Gunship Hanger to be built
- [Gameplay] Bullfrog damage increased from 16 to 40
- [Gameplay] Merk damage increased from 10 to 20
- [Gameplay] Bomber health reduced from 380 to 300
- [Gameplay] Bomber damage reduced from 130 to 100
- [Gameplay] Increased building build time from 30 to 40 sec for most buildings
- [Gameplay] Pop limit no longer goes to 73 but 70, as intended. Silos now increase pop limit by 10 instead of 7.
- [Gameplay] Units can now no longer target stuff hidden by fog of war
- [Gameplay] Explosive bullet types now explode if they hit a target before reaching their destination
- [Gameplay] Increased gladiator machine gun damage from 30 to 70
- [Gameplay] When a unit fires, it now reveals itself in fog of war. This makes things less confusing from a user standpoint (being fired at by invisible stuff) but also dampers the advantage units with ridiculous amount of range have (i.e. battleships and disruptor cannons).