v.7 (alpha) patch notes
April 20, 2017 — ForgeableSum- [Feature] Theme song now plays before the lobby music if you haven't accessed the game in 24 hours.
- [Feature] Implemented custom hotkeys which you can change in the options menu.
- [Feature] Changed default hotkeys to the "QWERTY" system.
- [Feature] You now get a warning to protect against accidentally exiting the window while in a game.
- [Feature] Buildings cycle production. If you have multiple production buildings selected and build multiple units, the units will be constructed not at just the first building selected, but cycled through all selected. If you hit tab, you can change the current building in the cycle. The current selected icons of the current building in the production cycle will be tinted red to indicate status. The buildings themselves (in the game world) will also flash red when you cycle through them.
- [Feature] Double tap a control group button and the camera will snap to the first unit in the control group.
- [Feature] If you set a rally path to a resource, the color of the rally line will appear as yellow if the resource is ore and green if carbon.
- [Feature] If a command center is set to rally to a resource and the resource becomes depleted, the rally path will automatically go to the closest resource of that same type.
- [Feature] You can now add to current selected with the shift key, just as you can add to a control group with the shift key.
- [Fix] You can now select a building by dragging on top of it if it is the only unit in your drag box. Not having this was causing selection issues.
- [Fix] Control groups work properly now and you can add to your control group with a shift click.
- [Fix] Ground units will no longer leave a node unwalkable after they move from the position they were first built.
- [Fix] Fixed and issue where the worker could not go to a resource if you right-clicked on top of another worker near that resource.
- [Fix] Newly constructed workers now properly go to their rally path instead of hovering above the command center doing nothing.
- [Fix] Added some styling to current selected unit icons to make them more readable.
- [Fix] You can now see building icons in the current selected icons at the bottom center of the page.
- [Fix] Unit healthbars below current selected unit icons now accurately reflect unit health.
- [Fix] Clicking the map thumb in a game room will no longer clear the lobby UI.
- [Fix] Hotkeys work properly with caps on.
- [Fix] A production menu no longer hides if a new worker spawns.
- [Fix] You can no longer move the lobby UI or any dialog box by dragging the borders (that used to break the layout).
- [Fix] Idle key changed to [Z] to leave the top row of keys open for unit production hotkeys. I will allow you to change idle button later.
- [Fix] Toggling all/team chat now works properly if there are AI in the room.
- [Fix] Multiplayer games with AI no longer crashes for non-hosts when an AI builds a power generator.
- [Fix] When you cannot build something, the message now displays the human readable name of the required building.
- [Fix] The mech move animation no longer stops when you click to attack something while the mech is moving.
- [Fix] Bullet shadows now appear below bullets, like ones fired from bullfrog.